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Two years ago,erotice playboy masterbating Bowers&Wilkins made a near-perfect pair of wireless, noise-cancelling, over-the-ear headphones, the B&W PX. They sounded great and had amazing noise cancellation, but they weren't the comfiest headphones around.
Now, the company has revamped its entire wireless headphones lineup, and on top sits PX's successor: the B&W PX7. The new headphones appear to address the main pain point of the PX, with a lighter, carbon fiber-enhanced design, and have increased battery life and improved sound.
All of this is according to Bowers&Wilkins; I haven't yet tried the PX7 out so I can't confirm it. But the new headphones sound great on paper. They've got 43mm drivers which bring an "immersive soundstage" and the "most complete noise reduction." They also offer up to 30 hours of battery life (with active noise cancellation, or ANC, turned on) and quick charging. Like their predecessors, they come with neat tricks like proximity sensors that detect when you lift them off your ears and automatically pause music.
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The price is the same as its predecessor: $399.99. The PX7 will be available in October.
SEE ALSO: Beats Solo3 headphones are a whole 50% off on AmazonB&W also launched the smaller, on-ear PX5, which features active noise cancellation and offers up to 25 hours of play on a single charge. Both the PX7 and the PX5 boast ANC with 16 times the sampling rate which should reduce noise with "no degradation to the audio quality." The PX5 cost $299.99 and will also be available in October.

Finally, the company launched two in-ear models: the sporty, neckband-bound PI3, which has hybrid dual drivers, and the PI4 which offers a bit more battery life (10 vs. 8 hours) and active noise cancellation. Prices are $199.99 for the PI3 and $299.99 for the PI4, with the cheaper pair available in October, and the PI4 coming in January 2020.


All four new models support Qualcomm's latest aptX Adaptive technology, which provides a high-resolution wireless sound that's optimized depending on the content being played, RF environment, and other variables.
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